![]() ![]() On hit, these special unarmed strikes deal 1d6 damage of a type determined by your Sealed Spirit You can cloak the strike in spiritual power and use yourĬharisma, in place of Strength, for the attack and damage rolls. You can draw on the Spirit sealed in you to strike with Use its power to overcome obstacles and thwart foes. Through this wondrous transformation, they are able to directly wield the power of the Spirit within, and However, the mark of a true Vessel is their ability to take on the appearance of the Spirit bound to their soul, known as an Archon Form. Through their force of will, they can allow small amounts of this power out, channeling it to defend themselves, produce eldritch magic, enhance their physical abilities, and influence friend and foe. The binding of an otherworldly Spirit is a deadly task, and is almost always done by a higher power or legendary mortal.īearers of this extraplanar power can learn to channel the wondrous abilities of the Spirit inside them. Mortal VesselĪ rare occurrence in most worlds, mortal Vessels will likely never meet another of their kind unless they seek them out. No matter the reason, these otherworldly beings are the source of the power for the adventurers known as Vessels. ![]() While many such Spirits are bound to their Vessel against their will, some choose to dwell within a mortal, lending them power in causes that align with theirs. Instead, they are often bound to mortal flesh, forced to dwell within a body on the material plane. No matter their origin, these immortal Spirits cannot be killed by conventional means. Within every Vessel is bound an extraplanar being of strange and wondrous power. With training, these adventurers can learn to wield a fraction of their Spirit's amazing power. At night, the halfling could hear crying inside of his head, the sounds of a former student who had attempted to overthrow the great archmage, now bound to the aging body and soul of the lowliest student.Īll three people described above are Vessels, bearers of wondrous otherworldly power in the form of Spirits bound within their body and soul. The tower's keeper, a reclusive old archmage, only kept him around as a reminder of what would happen to any who dared cross him. The strange elderly halfling knew that he did not belong in the tower he called home. As the crowd gathered around, she said a prayer and gave herself over to the overwhelming radiance. Was bound a fallen heavenly being, charged to perform one hundred and one good deeds in order to regain its status in the celestial courts. Sheĭid not know why she was chosen, but within her soul The church hierarchy and common folk alike hadĬome to witness her awesome transformation. Victims of the dark presence he harbored within.Īn austere elven woman stood on a raised dais at The alleyway, leaving the charred remains of (To me, Hyper Demon looks more disorienting in videos and gifs than it actually feels when playing, but if I'm wrong, I can't think of a more valid use of the Steam refund system than feeling ill.Him against the wall, he looked inward andĬalled upon the sinister entity bound to his I'm Matthew McConaughey in Interstellar, except I have a wizard gun and no patience for five-dimensional aliens. In Hyper Demon, it doesn't feel like I'm navigating a real 3D space so much as gliding through reflections and lenses. It's a lot to take in, although 1994 game Descent would be more likely to make me queasy. "Holographic" red images warn you about enemies approaching from behind, and the wildest feature, a dynamic field of view that can reach up to 180-degrees, can make it look as if the world is being reflected on a silver orb in front of you. Somehow, you have to do all of this with your face pressed against the side of a hyperspace tunnel. Resource management is interesting: Keep shooting and you won't absorb gems, which power up your basic attacks, but that can be helpful, because you can alternatively wait for a good moment to suck them into your gun for a laser attack. Your main weapon only has two basic attacks-dagger machine gun or dagger shotgun, basically-but there are complex ways to manipulate enemies through movement abilities and to turn gems and other powerups into kaleidoscopic laser attacks. Mercifully, there are built-in tutorials, so you don't have to figure out what a "Dagger Jump + Stomp" is on your own. ![]()
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